Kinetic

Table of Contents

"Kinetics are able to manipulate energy thanks to their special gauntlets; enabling them to hurtle projectiles at enemies, surround allies in gravitational shields and control their movement on the battlefield by altering the gravitational fields around them."

Abilities

BASIC STANCE

IconNameDescription
Kinetic PulseInflicts damage.
Applies 1 level of Kinetic Charge to the target that stacks up to 24 times.
Kinetic Charge can be consumed by Stone Projectiles, increasing its damage by 10% for each consumed level of the effect.
The 1st Kinetic Pulse use in a fight applies 12 charges instead of 1.
Activates Companion’s Attack (formerly known as “Impulse Charge”).
Stone ProjectilePress and hold the button.
Once the attack is ready, the character will inflict damage to the selected enemy.
Fully charged Stone Projectile consumes 6 charges of Kinetic Pulse and gains 10% bonus to damage for each removed effect.
If the Kinetic has less than 80 points of Kinetic Energy, the damage will be reduced 3 times, but the Kinetic Energy will not be spent.
Energy Wave

Has 3 charge levels:

  • Inflicts damage to the selected enemy and knocks them back 15 yards once in 10 seconds.
  • Inflicts damage to enemies in a cone-shaped area in front of the character and knocks them back 15 yards once in 10 seconds.
  • Inflicts damage to enemies in a 16 yard radius and Stuns them for 4 seconds once in 20 seconds. If the Kinetic has 150 points of Kinetic Energy available, fully charged Energy Wave consumes it and bounces off the enemies struck by it, inflicting additional damage in a 7 yard radius of each affected enemy. Each enemy may be hit by up to 2 such Waves.
Gravity AnomalySlows enemies down and increases the movement speed of the Kinetic and their allies.
Inside the Gravity Anomaly, the Kinetic and their allies use Dashes for free.
Increases the Kinetic’s damage by 40% for 8 seconds.
Gravity Anomaly can only be used against the same enemy once every 15 seconds, and damage bonus is applied to all characters of the Kinetic class.
Luminous BurstThe Kinetic is protected by a shield that moves the Kinetic and inflicts damage at the end of the run.
All enemies in the way get knocked back.
Gravity TrapThe monster is suspended in mid-air for 8 seconds. All the Kinetic’s attacks inflict Critical damage for 8 seconds. If the monster cannot be lifted in the air, its damage to the Kinetic is reduced by 50% for 10 seconds.
Protective ShieldCreates a field that absorbs 75% of incoming damage taken by the Kinetic, protects allies against the next portion of incoming damage, and protects both the Kinetic and their allies against Finishing Strikes.
Seismic ExplosionThe Kinetic flings himself into the air, inflicting damage to enemies in a 12 yard radius and additional damage to each affected target beyond the first – up to damage for 4 affected targets.
ObliterationInflicts fatal damage.
Available when the enemy has a small amount of health left.
Restores 100 points of Kinetic Energy.

BASIC STANCE

IconNameDescription
Kinetic PulseInflicts damage.
Applies 1 level of Kinetic Charge to the target that stacks up to 24 times.
Kinetic Charge can be consumed by Stone Projectiles, increasing its damage by 10% for each consumed level of the effect.
The 1st Kinetic Pulse use in a fight applies 12 charges instead of 1.
Activates Companion’s Attack (formerly known as “Impulse Charge”).
SledgehammerShifts into a stance that allows the Kinetic to use Gravity Strike.
Gravity Strike replaces Stone Projectile.
The Kinetic engages in close combat, inflicting damage to the enemy and Slowing the target by 70% for 2 seconds (you can perform up to 10 attacks for the duration of the effect).
While the Sledgehammer is active, all damage taken by the Kinetic is reduced by 75%.
Energy Wave

Has 3 charge levels:

  • Inflicts damage to the selected enemy and knocks them back 15 yards once in 10 seconds.
  • Inflicts damage to enemies in a cone-shaped area in front of the character and knocks them back 15 yards once in 10 seconds.
  • Inflicts damage to enemies in a 16 yard radius and Stuns them for 4 seconds once in 20 seconds. If the Kinetic has 150 points of Kinetic Energy available, fully charged Energy Wave consumes it and bounces off the enemies struck by it, inflicting additional damage in a 7 yard radius of each affected enemy. Each enemy may be hit by up to 2 such Waves.
Gravity AnomalySlows enemies down and increases the movement speed of the Kinetic and their allies.
Inside the Gravity Anomaly, the Kinetic and their allies use Dashes for free.
Increases the Kinetic’s damage by 40% for 8 seconds.
Gravity Anomaly can only be used against the same enemy once every 15 seconds, and damage bonus is applied to all characters of the Kinetic class.
Luminous BurstThe Kinetic is protected by a shield that moves the Kinetic and inflicts damage at the end of the run.
All enemies in the way get knocked back.
TrampingInflicts damage to the enemy. Lifts enemies in a 5 yard radius up in the air for 4 seconds and then smashes them against the ground.
Stone WallCreates a shield that completely absorbs all incoming damage and makes you immune to Finishing Blows and Control Effects.
This ability can be used when you are affected by control effects.
Seismic ExplosionThe Kinetic flings himself into the air, inflicting damage to enemies in a 12 yard radius and additional damage to each affected target beyond the first – up to damage for 4 affected targets.
ObliterationInflicts fatal damage.
Available when the enemy has a small amount of health left.
Restores 100 points of Kinetic Energy.

Talents

IconNameDescription
Tidal ForcesFully charged Stone Projectile uses 8 levels of Kinetic Charge instead of 6 to inflict increased damage. In PvP, it also applies an effect to enemies which increases the Kinetic’s damage to them by 40% for 15 seconds.
Gravity Trap and Stomping will also apply 16 levels of Kinetic Charge to the target.

Weapons

Icon & Name Attribute Description
Rock Kinetic Gloves Ranged Damage All damage is increased by this stat bonus if there is more than 20 yards between you and the target. At smaller distances the effect is weaker, up to half of the bonus at less than 10 yards.
Vice Kinetic Gloves Control Efficiency Increases the duration of your control effects used against other immortals.
Rockfall Kinetic Gloves Damage when combat starts Increases your damage for the first 8 seconds of the battle by this stat bonus.
Axial, Hammer of Depths Ranged Damage Bonus to critical damage is increased by 20%. Kinetic Pulse spawns charged orbs that hover around you. Energy Wave consumes these orbs, inflicting greater damage and applying Kinetic Charge to the enemies it hits.
Oenomaus, the Unflinching Fighter Ranged Damage Stone Projectile takes 5 times less time to activate but always consumes 100 points of energy. Kinetic Pulse deals 2 times more damage and restores from 10 to 20 points of energy per each use.

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