Melegh

Story of Melegh

Many years ago, Melegh crossed the line. He made thirteen heinous vows and renounced his own self. Since then, he has been nothing but a shadow of his master, Thanatos, growing larger with each life ruins. He turns light into darkness, hope into despair, and laughter into sorrow.

Boss Abilities

Battlefield of Melegh

This Battlefield looks the same as the distortion of the Tribe of Shukur. In the North, East and West areas there are Vird Lairs.

Set 1

The Battlefield has the same layout as the Tribe of Shukur. In the North, East and West areas there are Vird Lairs.

Melegh is immune to the attacks of players who are not in their Divine form.

Melegh selects one of the players and shares their body and spirit. The body of the enslaved, is bent to the will of Melegh, and begins submissively move towards Melegh. 

If the body reaches Melegh, they will be destroyed until the end of the battle, and the body will submit completely to the reaper and will attack its former team members. 

At the same time, all abilities are taken away from the spirit, it becomes the main target of the phase Test of Tenacity.

Every so often, clots of negative energy with a radius of 5 meters/yards are formed around this body, which will inflict damage all players who come into contact with these areas. 
Destroying an enslaved body, frees the spirit and gives the boss one unit of rage. The death of the spirit deprives Melegh of one unit of rage, but inflicts damage to all players in your team. 

As soon as Melegh has accumulated 4 Ghostly Skulls, he casts aside his Scythe and begins to attack all players with a new set of abilities. 
A player who is in the Necromancer class can pick up the Scythe and, tranform into their Divine form for 1 minute (or until the Melegh loses ~20% of his health).

The player in their Divine form, cannot change to any other class or use their Divine abilities. 

If there are no players within a radius of 10 meters/yards around the spirit, Melegh deals damage only to the spirit.

The longer Melegh attacks only the spirit, the stronger his damage becomes.

If there is at least 1 other player near the spirit (within a radius of 10 meters/yards) then Melegh deals uniform damage to all the players within a radius of 10 meters/yards around the spirit. The longer Melegh attacks several players around the spirit, the stronger his damage to them becomes.

When changing the number of simultaneously attacked targets (only spirit or spirit with fellow team members), the boss takes away one unit of rage, and all opponents of Melegh will receive damage.

After Melegh has been damaged by the player in their Divine form the player is then added to his circle of slavery.

Used if Melegh only attacks the spirit during the Test of Tenacity phase.
A negative effect is applied to all players for 2.5 seconds, after which they will be pulled towards the spirit. The effect is removed by Dashing.

After Melegh has been damaged by the player in their Divine form the player is then added to his circle of slavery.

Used only if Melegh attacked several players at the same time during the Test of Tenacity phase.

A negative effect from the aura is applied to all characters in a 10 yard radius, knocking other players away. The effect is removed by the cleansing abilities of the support classes.

Melegh selects two characters and binds them with grave energy for 10 seconds. If the energy is red in color, the characters must stay close to each other, and if blue, they should be no closer than 10 meters/yards to each other.

If the test goes wrong the 2 characters will die.

Melegh takes away the weapon from one of the player and hides it in one of 3 ghostly orbs. The other 2 conceal his Vird minions.

Set 2

The Battlefield has the same layout as the Tribe of Shukur. In the North, East and West areas there are Vird Lairs.

Melegh knocks all players back 30 meters/yards.

The reaper sends a ghostly hand after each player that will inflict increased damage on impact.

Ghostly skulls start flying around Melegh, inflicting increased damage to players upon impact.

Virds will occasionally appear in the arena, carrying healing orbs to the reaper.

How do I get the God spark?

As soon as Melegh has accumulated 4 Ghostly Skulls, he will throw his Scythe to the ground. Only a Necromancer can pick up the Scythe, which will transform them into their Divine form.

Special abilities applied to this fight:

  • The player in their Divine form cannot switch to any other class, they must battle as a Necromancer.
  • The player in their Divine form can only deal ~20% damage to Melegh (or as much as they can deal within the 1 minute of their active Divine form period).
  • Immortal players cannot damage Melegh, only players in their Divine form.